﻿using UnityEngine;
using System.Collections;



public class DATA
{
    public const string PREFABS_FILE_FOOD = "Prefabs/Food";
    public const string PREFABS_FILE_BALL = "Prefabs/Ball";
    public const string PREFABS_FILE_BATTLEAPP = "Prefabs/BattleApp";


    public const string UI_PREFABS_FILE_BATTLE = "Prefabs/ui/Battle";
    public const string UI_PREFABS_FILE_DIRINPUT = "Prefabs/ui/DirInput";
    public const string UI_PREFABS_FILE_PUBLIC = "Prefabs/ui/Public";

    public const string UI_DEATH_ALIVE_TIME = "复活剩余时间:{0} 秒";
    public const string UI_INFO_XY = "X:{0} Y:{1}";
    public const string UI_FPSMS = "FPS:{0} {1}ms";
    public const string UI_INFO = "{0}毫克";
    public const string UI_FRAME = "Frame:{0}";
    public const string UI_PLAYING_VIDEOMODE = "播放录像中";
    public const string UI_DEATH_KILL = "体重:{0} 击杀数:{1} 击杀者:{2}";
    public const string UI_GAME_OVER_STRING = "你的体重:{0}  " + "  排名:{1}";

    public const string UI_WAIT_INFO_DEFAULT = "等待中";
    public const string UI_WAIT_INFO_OTHERS = "已进入房间，请等待";
    public const string UI_WAIT_ENTER = "正在加入游戏，请稍后";

    public const float ONE_DEGREE = 0.0174533f;//一度的弧度

    public const string UI_RECONNECTING = "重新连接服务器中";

    public const string RES_SCENE_MAIN = "Main";
    public const string RES_SCENE_GAMEOVER = "GameOver";
    public const string RES_SCENE_BATTLE= "Battle";




}


public class CMD_DATA
{
    public const string NEW = "cmd:new";



}